Sunday, 12 April 2020

LO3: Explain the use of lighting and camera settings in the context of the plan you have created [✓]

I have created different plans, these are floor plans. I have done this so I am aware of where lighting will need to go during the filming but also I needed to plan camera positing and which camera would be used.

In Shot Plan 1, this is the set up for my interviews which will be conducted. I will be placing a 4K SONY Handy cam, pretty much in front of the subject of interview. Using a tripod, this will be main change during the filming so that the camera is level with the interviewee. But the reason i have planned to use the camera in a static position, directly aiming at the subject is because it will help create focus on the subject and help the audience understand the importance of the figures in the interview. The settings on the camera itself, will be determined by the effected lighting.

The lighting for this part of the cinematic footage will be created via two soft boxes, as pictured in floor plan. These will be either side of the camera. They will be aimed to help create shadow and help connote drama and tension of the game, which will later be show. However, these will be made and aimed to look more like natural ambient lighting. This is because, the context of the situation, we are showcasing the organic nature of the this team, them being a lower league team, how have just come to what they are, which is in this league taking on something new.

In Shot Plan 2, this is the dressing room scene, where the team talk will take place and be filmed. The setting for this, relates heavily to the context, the drama and the atmosphere of what it is like to be in a team before a match needs to be connoted via this scene. So I will be placing the camera, in a static position, the exposure will likely be increased so that more light is let in, as the room will be dim, but lighting will be used to aid the scene. The camera, will be static, and allow all the team to be showcased this is to help connote the context of the team work which will take place. With the quality of the camera, the emotion of the players will be scene and how they react to the talk will also be seen which is why the camera has been placed in the position but also chosen.

The lighting will be again the soft boxes, there will again be two. One will be placed behind Andrew and still not seen on the camera and the second will be placed to the other side of the camera, this is to make sure the players can all be seen. The lighting will be dimmer, this is because I want to showcase drama while the audience can still see the scene in itself, so it is key to have the lighting featured,

Shot Plan 3, this will be an ambient lit set of shots. This is because, I do not want to distract from the game, as it is likely that soft box lighting may do this. I have chosen to use ambient light, just so that the nature of the game is portrayed well and the naturalness of it can be seen by the audience. While the camera, will play a larger part, this is because, it will capture the pace of the game and the context of the footage, which needs to be connoted via the camera work. This time, the camera, will not be static it shall be moved to different places on the pitch and will move between angles and additionally the direction, this is all so context can be gathered and the game can be understood. But also, so that the tension and drama of the game can be connoted.


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LO3: Explain the use of lighting and camera settings in the context of the plan you have created [✓]

I have created different plans, these are floor plans. I have done this so I am aware of where lighting will need to go during the filming b...