Tuesday, 3 March 2020

LO4:Manipulate the camera settings to record cinematic quality footage[✓]


Here I have shown, how I have change camera settings to fit the environment and location I was filming in. When filming I had to adjust the exposure, to make sure at times it was either lower or higher depending on where I was filming, so in the lower dimmed setting, it had a higher exposure, but when filming interviews, it was lower because of the fact that I had the lights were much bright because of the lighting, so the lighting really determined the lighting settings. I also, had to change the shutter speed, so during the game it was a higher because of the fact it was capturing quick pace footage in slight bits. My ISO, was around 600-800 because this is the typical about ISO expected in footage. This allows for a good picture to be capture in time with other chosen settings.

LO4: How the Meaning was Created Through the Use of the Lighting and Camera Settings[✓]

When creating my footage I used different types of lighting to influence the meaning of the specific scene, I also used the camera in different ways to capture the meaning of the cinematic footage. I had to use the lighting in different ways, which will be showcased further down.


First of all, when I started filming, I completed my interviews. These interviews, where done with the SONY 4K camera, set up on the tripod with a Rode Microphone added on top. Either side of the camera were my two soft boxes, these were used to add light to the scene, and this followed my expected floor plan which I created. The lighting was used in a way which meant either side of the camera, there was light directed onto the subject of the interview, so shown here is the Gus Guest interviews. He is placed centrally, in the camera lens, so when starting the interviews, I fit the camera position to where the subject felt most comfortable this is because I wanted to connote comfort and relaxation in the interviews, so that the conduct interviews turned out the best possible in what they were capturing but also what their aim was.
The camera was used 4K in quality and during both the conducted interviews remained in a static position this is because of the fact that the lighting and camera settings were set up for that position, it also meets expected conventions. But the use of the camera, this created meaning by being a in a static position, this is because it staying focused on one subject can draw attention what that person is saying and allows the audience to focus on the person, which allows the audience to connote who is important in the scene. Additionally, I have changed the settings of the camera due too where I was filming this was needed when I filmed different elements of footage, so here I used a higher exposure and lower shutter speed, as I was recording static footage. This is because of what I wanted to create through the imagery, so it was key to be static, as the meanings would not have been as clear without it.


Then I have filmed this scene by using dim lighting in the form of the soft boxes which I have used. With this the soft boxes, I used the same set up as planned in my floor plans. The lighting in these shots was creating meaning with the light was more important that when using the camera. The lighting being lower, was done to connote drama, this is because the narrative tells the story of the football game and the club and using the lower tones in the lighting would help create the meaning of how hard a game can be. It is also done to show what the players go through, even though the shot is lower in lighting, it defines the players, because the shadow is deeper, so it is able to show the emotion in the body language.
I have adjusted the camera setting to the aim of this scene. When I set up the camera, it was also left in a static position but placed in an angle to achieve the widest shot possible, this is because I needed all of the team to be seen. The angle helps create meaning because it allows the audience to be able to view the body language of the whole teams. there is also the adjustments I made in settings. the exposure, had to be higher due to the dim soft boxes, compared to previous. This means that more ;light could be let into the shot so that the shot was not completely black and the emotions and drama could still be created


 Here, is another of the scenes, which I have used cinematography features throughout. For this one, I used ambient/natural lighting to showcase the football games. the reason, I used ambient lighting is because I wanted to keep focus on the game and using ambient lighting creates the meaning of focus and showcases the game for what it actually is. I wanted to draw focus to the game and the concentration needed for the game, so I felt using ambient light created this as it does not draw from the game.
There was also the use of camera settings this, involved having around about about a mid setting on the exposure, this is because the lighting was able to be sufficient to not have to change the settings too much. There is however, a change in the camera's angle and movement, as the game had to be tracked, this is to help showcase and connote the fast pace measure of the game. 

LO5: Apply post-production and editing techniques[✓]




Here I am showing how I have used sound and linked my audio to the visuals in which I have created. So it can be seen that I have created a fast pace montage scene and with this, I have paired it to my audio so that the clips cut and jump at the same time, additionally, the music is fast in pace, so once the drums hit, I have sped up clips top fit this. I also made this montage because it fit the genre of the short film, as a lot of the time there are montages of goals with sport documentaries. Also the audio chosen is an indie track, which is typically associated with football making it appeal to the target audience and especially if they like the band the trackball interest them to carry of watching.

I have linked my sound by adding in cross fades to the music, this is already an effect on adobe premier, but it allow my music and audio which is used to seem professional as this is a common feature of music and audio, as it will fade out to make it smoother, so I felt this was needed to meet conventions and industry standards.

I have used diegetic sound, this is either of interviews or audio of the game. This was captured by a rode microphone. This meaning, that it is industry standard and was attached to the 4K Sony camera meaning that the footage and audio go together. It allowed me to capture good quality sound when conducting my interviews, as both my speech and the interviewees speech was well captured via the microphone. this audio, some time was taken away, such as during montage clips or during other segments this is because it was not always needed and can just be the sound on the wind. However, when using the track, on Premier Pro. I tried to separate out my diegetic audio from the non-diegetic, as it would allow me to keep track of what I was doing when it came to audio.

I have also used voice over audio. This was recorded in sound booth, so is loud and only the narrator could, be heard when recording. For this I used Adobe Audition to record it, as this is industry standard software which would be expected to be in use like I did. When it came to placing the voice over it, this was green, as well as the music, so it had to go on another level even though they were smaller segments of sound. This tended to over lap clips, so would make the context of a clip much more understood, to would explain a story. This audio was created once I had placed all the clips together as I would then be finally able to add it to make sure it sunk with the footage more.

Using sound is also key to linking my use of lighting and cinematic footage. This its because it can helps add to the meaning of the footage, as sound develops additional layers of the footage.                                  



Here I am adding graphics to my short film. With this, I made these using some pre optional graphics in Premier Pro, but also I had to used the type tool to create the ending graphics. First of all, to meet set conventions I had to make sure I had visuals regarding the names of those being interviewed, as it would be assumed knowledge if I did not included them. 
I also had to use key Frames for the graphics which I used. I did this by going into the effects section. the reason I had to use key frames was because on the names of people I needed it to fade in and out to help create a professional standard and make sure it meets the expected convention which are shown by other documentaries. 
I did this also for the end credit with a video. As I had to make sure it moved and got smaller to meet conventions of credit. I had to this time, instead of opacity, I had to use the key frames of scale an potion to change it to make sure it looked professional for them the credit would come up.
These titles were added, at the bottom, as this is conventional of footage. But when editing, it had to be noted that this does draw away from the lighting line which are created by the soft boxes, but I felt the soft box lights did their job so there was not much needed change to the footage from the interviews.




Here is this screen shot, I am currently creating the montage by make sure my music is added and that my clips are cut correctly. I have added a montage in because this meet genre conventions, which are expected by a sport documentary, as it allows the team to be showcased for what they are and how  good they are. It also opens the film, so this will intrigue the audience, as they get to see clips of what happens in the documented game, which means this would be an attractive conventions to use. Along with it there is an audio track in use, this audio track is of the indie genre and allowed for me to create fast paced edits, by speeding up the clips, so that they fit the music. I chose this song because it fits the genre and is associated with football as there is a stereotype that fans like indie music, sol fitting this, it would also interest the audience as they may then want to listen to the music or think the the documentary is for them because of what is being used.
In these shot which were recored of the football game, I chose to stick to ambient lighting, this is because it helps create a rawness in the footage and shows the game for what it is which is key because the film has a central focus on the game and what is happening, so for myself, I felt the best option was ambient lighting. This also a common convention in football/sport documentaries. But, I also wanted to capture the best game possible so this meant lights would likely distract from the audience. Due to me changing the camera settings while working on the filming of the short film. I was able to not have to edit the footage in filter because of the fact that the setting I had used for the camera were in a good way.



This is where I am editing the scene which I have used lighting from soft boxes within the scene. This scene is in the changing room, and is the team talk which takes place prior to the game itself. When editing this scene I had to use the same tools as previous to such as the cutting tool. This scene was dimly lit because of the aim I was trying to create which was the drama of the scene, with this I wanted to show the audience what happens prior to the game itself. So this involved filming this scene. I did not change the lighting, when editing, this meant the exposure on the camera stayed the same, as it was rather high when filming the scene, this is also because I was now filming indoors so there had to be a change in camera settings to when i filming the team warming up. 
However, when editing, I found this scene needed to be slit up into clips as it would fit the conventions more. It can be seen on the time line how I have used the blade tool to slit up the clips into parts and place other clips in-between. For example, in between them, I had one of my other cinematography clips which is the interview in between. This helps meet conventions and showcases difference in how I have used cinematography feature such as lighting and the camera settings to show a difference in what was trying to be connote and created in the scenes. 



Sunday, 1 March 2020

LO2: Different Lighting Settings[✓]

Here I have started testing out different types of lighting setting, by placing the same object down on a chair and seeing how is captured with the light.



Here I am using three-point lighting to demonstrate the light toward the chair and also the object which is on the chair. I have set up three light two each side of the camera, which was a Canon DSLR, and one behind the camera.
This lighting technique allowed me to have three lights set up to be able to focus in one object. It helps create shadow and focus upon the object, which would make it a good choice for interviews and capturing drama within a shot.



For this I have used soft box lighting to see how it worked when capturing the focus of an object. Soft box lighting is often used when taking pictures of objects. Which made me become interested in how it worked for recording, as I was aware I would be possibly filming interviews.
The effects were able to create shadow as well, but there was a clear difference in the lighting this is known because the colour is noted as brighter as the yellow tone stood out much more on the soft box.



Here I have set up the same object but this time using ambient light, this involved letting in the lighting from outside, and using natural day light. This option was slightly grainy because it was not as close to the point of light as the other two. However, it is a good option when outside and the weather is a of a good condition.

LO3: Explain the use of lighting and camera settings in the context of the plan you have created [✓]

I have created different plans, these are floor plans. I have done this so I am aware of where lighting will need to go during the filming b...