Tuesday, 3 March 2020

LO5: Apply post-production and editing techniques[✓]




Here I am showing how I have used sound and linked my audio to the visuals in which I have created. So it can be seen that I have created a fast pace montage scene and with this, I have paired it to my audio so that the clips cut and jump at the same time, additionally, the music is fast in pace, so once the drums hit, I have sped up clips top fit this. I also made this montage because it fit the genre of the short film, as a lot of the time there are montages of goals with sport documentaries. Also the audio chosen is an indie track, which is typically associated with football making it appeal to the target audience and especially if they like the band the trackball interest them to carry of watching.

I have linked my sound by adding in cross fades to the music, this is already an effect on adobe premier, but it allow my music and audio which is used to seem professional as this is a common feature of music and audio, as it will fade out to make it smoother, so I felt this was needed to meet conventions and industry standards.

I have used diegetic sound, this is either of interviews or audio of the game. This was captured by a rode microphone. This meaning, that it is industry standard and was attached to the 4K Sony camera meaning that the footage and audio go together. It allowed me to capture good quality sound when conducting my interviews, as both my speech and the interviewees speech was well captured via the microphone. this audio, some time was taken away, such as during montage clips or during other segments this is because it was not always needed and can just be the sound on the wind. However, when using the track, on Premier Pro. I tried to separate out my diegetic audio from the non-diegetic, as it would allow me to keep track of what I was doing when it came to audio.

I have also used voice over audio. This was recorded in sound booth, so is loud and only the narrator could, be heard when recording. For this I used Adobe Audition to record it, as this is industry standard software which would be expected to be in use like I did. When it came to placing the voice over it, this was green, as well as the music, so it had to go on another level even though they were smaller segments of sound. This tended to over lap clips, so would make the context of a clip much more understood, to would explain a story. This audio was created once I had placed all the clips together as I would then be finally able to add it to make sure it sunk with the footage more.

Using sound is also key to linking my use of lighting and cinematic footage. This its because it can helps add to the meaning of the footage, as sound develops additional layers of the footage.                                  



Here I am adding graphics to my short film. With this, I made these using some pre optional graphics in Premier Pro, but also I had to used the type tool to create the ending graphics. First of all, to meet set conventions I had to make sure I had visuals regarding the names of those being interviewed, as it would be assumed knowledge if I did not included them. 
I also had to use key Frames for the graphics which I used. I did this by going into the effects section. the reason I had to use key frames was because on the names of people I needed it to fade in and out to help create a professional standard and make sure it meets the expected convention which are shown by other documentaries. 
I did this also for the end credit with a video. As I had to make sure it moved and got smaller to meet conventions of credit. I had to this time, instead of opacity, I had to use the key frames of scale an potion to change it to make sure it looked professional for them the credit would come up.
These titles were added, at the bottom, as this is conventional of footage. But when editing, it had to be noted that this does draw away from the lighting line which are created by the soft boxes, but I felt the soft box lights did their job so there was not much needed change to the footage from the interviews.




Here is this screen shot, I am currently creating the montage by make sure my music is added and that my clips are cut correctly. I have added a montage in because this meet genre conventions, which are expected by a sport documentary, as it allows the team to be showcased for what they are and how  good they are. It also opens the film, so this will intrigue the audience, as they get to see clips of what happens in the documented game, which means this would be an attractive conventions to use. Along with it there is an audio track in use, this audio track is of the indie genre and allowed for me to create fast paced edits, by speeding up the clips, so that they fit the music. I chose this song because it fits the genre and is associated with football as there is a stereotype that fans like indie music, sol fitting this, it would also interest the audience as they may then want to listen to the music or think the the documentary is for them because of what is being used.
In these shot which were recored of the football game, I chose to stick to ambient lighting, this is because it helps create a rawness in the footage and shows the game for what it is which is key because the film has a central focus on the game and what is happening, so for myself, I felt the best option was ambient lighting. This also a common convention in football/sport documentaries. But, I also wanted to capture the best game possible so this meant lights would likely distract from the audience. Due to me changing the camera settings while working on the filming of the short film. I was able to not have to edit the footage in filter because of the fact that the setting I had used for the camera were in a good way.



This is where I am editing the scene which I have used lighting from soft boxes within the scene. This scene is in the changing room, and is the team talk which takes place prior to the game itself. When editing this scene I had to use the same tools as previous to such as the cutting tool. This scene was dimly lit because of the aim I was trying to create which was the drama of the scene, with this I wanted to show the audience what happens prior to the game itself. So this involved filming this scene. I did not change the lighting, when editing, this meant the exposure on the camera stayed the same, as it was rather high when filming the scene, this is also because I was now filming indoors so there had to be a change in camera settings to when i filming the team warming up. 
However, when editing, I found this scene needed to be slit up into clips as it would fit the conventions more. It can be seen on the time line how I have used the blade tool to slit up the clips into parts and place other clips in-between. For example, in between them, I had one of my other cinematography clips which is the interview in between. This helps meet conventions and showcases difference in how I have used cinematography feature such as lighting and the camera settings to show a difference in what was trying to be connote and created in the scenes. 



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